Cambridge Primary Computing Learner's Book Stage 3
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Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
How to use this book
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist